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CameraRig.flyTo() method

Transition to a specific position and orientation in world space. Transform on eyes will be reset to 0 as a result of this.

Signature:

flyTo(position: Vector3, quaternion: Quaternion, duration?: number, ease?: string, useSlerp?: boolean): void;

Parameters

Parameter Type Description
position Vector3  
quaternion Quaternion  
duration number  
ease string  
useSlerp boolean  

Returns:

void